She has skin hair clothes and skin texture but upon import she loses that and just appears as a generic grey woman in unity3d.
Player sinks through floor gamemaker.
Gamemaker studio is designed to make developing games fun and easy.
It does not stop but rather continues to fall through.
The player object just keeps falling through the floor but when he does collide with anything its bellow where i want him to be and he starts sinking.
Then the animated player object can be positioned on top of that.
We are following a tutorial to set up the gravity and half the students games work fine but in the other half the player sinks into the floor.
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We are using game maker for mac lite i know but we have macbooks and free is all we can afford.
Coders can take advantage of its built in scripting language gml to design and create fully featured professional grade games.
My player is falling through the floor.
She has an associated character controller component and a capsule collider too.
I posted previously about getting my platformer game to work and i have some of the basics down but i have a problem with landing when the player has jumped if i have the gravity set above 1 the player will go through the floor and stop like halfway through the floor if i am moving left or right the player will sink through the floor as well.
I can make it show a.
Player keeps sinking through floor i m very new to game maker so i decided to follow the platformer tutorial but when it comes to collisions i can t seem to get the same results.
Unity is the ultimate game development platform.
There is a collision event on the object that is falling for when it meets the floor object.
When i start the game she sinks half way into the floor.
Both the floor and the player are set to solid.
Gamemaker studio is designed to make developing games fun and easy.
Same with this woman i created using the daz3d studio genesis 3 model.
Otherwise the changing size and collision polygon of the object as its animation plays can interfere with the platform movement s floor wall and slope detection causing a shaking or glitchy movement.
I am using the following code that i found in a video tutorial vertical collision if place meeting x y vsp par block while place meeting x y 1 par block y 1.
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